I'm excited about this one. Here's the location. Try out the various dive locations in the sime and in Port Caledon to the south.
Will try to upload images later, Blogger's not cooperating. In the meantime, try them out. :)
Tuesday, July 8, 2008
Sunday, July 6, 2008
You Can Swim If You Want To
Right here. Working beta of my swimming rezzer. Free until I can get it into an RFL vendor. Read: Soon. Even then it will be cheap.
It's designed to work with any SL swimming pool, or open water.
It pops out pose balls, or rather, pizza slices. You sit on the pizza slice, and if you're above water, you go SPROING! and hopefully land in the water. Thus the pizza shape, to point the thing.
When someone sits on the slice, it squawks it's position and rotation in a whisper. If the rezzer is placed nearby, it will issue another swimmer.
Only the owner can control the rezzer, but anyone can use the swimmer slices.
Hypothetical situation A:
It's designed to work with any SL swimming pool, or open water.
It pops out pose balls, or rather, pizza slices. You sit on the pizza slice, and if you're above water, you go SPROING! and hopefully land in the water. Thus the pizza shape, to point the thing.
When someone sits on the slice, it squawks it's position and rotation in a whisper. If the rezzer is placed nearby, it will issue another swimmer.
Only the owner can control the rezzer, but anyone can use the swimmer slices.
Hypothetical situation A:
- Owner has a dock on the water.
- Owner rezzes the Rezzer.
- Owner touches the Rezzer and chooses from the dialog box: Rez Swimmer
- Owner moves the swimmer slice into position on the end of the dock and points it out into the water.
- Owner stashes the Rezzer under the dock, touches it, and chooses Hide to make it mostly invisible.
- Owner has a swimming pool with prim water at the top of a mountain.
- Owner rezzes the Rezzer.
- Owner moves the Rezzer into the water until the red line on the Rezzer is in the prim water level.
- Owner touches the Rezzer and chooses from the dialog box: Set Level
- Owner Touches the Rezzer and chooses from the dialog box: Rez Swimmer
- Owner moves the Swimmer up to the top of the diving board.
- Owner rezzes another Swimmer and places it near the diving board on the deck.
- Owner moves the Rezzer under the diving board and hides it as above.
Labels:
animation,
Marketing,
product,
Second Life
Tuesday, July 1, 2008
Sarah Brightman
I used to really, really love Sarah Brightman, and probably would have bought all of her albums by now, except for that obnoxious CD 'protection' that came with the Harem album. Today, something triggered the memory and I started rooting through my WinAmp library for what I did cut from my CD collection.
The trouble is, I couldn't remember her name. Way to go, lawyers!
I wonder if this is a sign of the future. I'm a 30-something at this time of writing. In twenty years, are major labels dead due to no one knowing who their artists are?
The trouble is, I couldn't remember her name. Way to go, lawyers!
I wonder if this is a sign of the future. I'm a 30-something at this time of writing. In twenty years, are major labels dead due to no one knowing who their artists are?
Wednesday, June 18, 2008
Tuesday, June 17, 2008
Aliens
Of all the things I'd planned to do this four day weekend, I did none except the huge pile of RL. (Huge success there.) What I did do was build the bones of an animation and typing Fx for Horg Neurocam's alien avatar. Fairly basic work, but some of the neatest stuff is basic. Any chance to work with Horg is a good thing.
Check out the Cavorite Mines in Caledon Moors and see what I mean.
Check out the Cavorite Mines in Caledon Moors and see what I mean.
Sunday, June 8, 2008
More Mermaid Work
It was perfect! Flawless! Graceful and elegant motion. Then a server change messed it all up. Sometimes after colliding with a prim, or the ground, the server had trouble figuring out what animation state you were in.
This would be overcome by using full priority animations, but I'd rather leave the option of the typing animation to the wearer. Back to the grindstone and I came up with a solution that 'mostly' works. It fakes a period of freefall after a collision, which sets the server right. Now, 9/10 times at least it's back to its smooth self.
I also took the time to toss in something I'd been intending, and that's a universal swim water level set. It involves touching a prim, and the prim communicates with your HUD the desired water level. That is, the position of the prim.
This will be used for swimming sets. I've already started on the animations.
This thing's almost ready for the big time.
This would be overcome by using full priority animations, but I'd rather leave the option of the typing animation to the wearer. Back to the grindstone and I came up with a solution that 'mostly' works. It fakes a period of freefall after a collision, which sets the server right. Now, 9/10 times at least it's back to its smooth self.
I also took the time to toss in something I'd been intending, and that's a universal swim water level set. It involves touching a prim, and the prim communicates with your HUD the desired water level. That is, the position of the prim.
This will be used for swimming sets. I've already started on the animations.
This thing's almost ready for the big time.
Labels:
animation,
Mermaid,
product,
Second Life
Fanciful Existence
Today I want to see the Chronicles of Narnia flick, and noticed the previews. The upcoming Brendan Fraser film Journey to the Centre of the Earth and City of Ember.
Amusing, I'll likely go see them, but I couldn't help but think, "I live these every day in Caledon."
Later, I concluded, "Life is so good. :)"
Amusing, I'll likely go see them, but I couldn't help but think, "I live these every day in Caledon."
Later, I concluded, "Life is so good. :)"
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