Another year of challenges and changes.
Additions to the power and graphical scope of Second Life shape our work in new ways. Mesh is prevalent now, though it is still easy to see the genius in many older prim builds. In with the new, but not out with the old.
Our landmass has changed, and will change again as needed. Second Life as a platform has aged, but aged gracefully. An avatar or a building made now with current tools will look orders of magnitude more real than those made before the time of Windlight, and the time of our founding. Still, with skilled hands and the old tools, the world still drew us in. Things change, things stay the same.
Some weary, some elated.
And we're still here.