Sunday, December 7, 2008

Bridal AO


Awhile ago Yuriko asked me about a Bridal AO, something I hadn't considered seriously before. The wedding market's already glutted with advanced systems and moving poseball systems to do all the thinking and aiming in high lag situations.

We weren't up to building an entire cathedral and I wasn't up to programming, maintaining and marketing a complex full wedding system, but I did have a variety or script parts lying around for a two layer animation override system. The main thrust of this system is to be very easy to use. Wear and walk. Buttons control the bouquet pose, five to choose from, and five foot stances as well. There is a toggle to switch off and on the automatic stance shuffle. There is also a main on/off switch.

This system operates the arms independently of everything else, so I was able to use a lower priority animation for the arms. This allows the avatar to carry most animated or unanimated bouquets.

The system could also double as a simple override for large dresses. The walk works really well for the ballroom gowns. :) Holding the page down key and walking performs a slow walk, step-stop-step-stop, good for those more dramatic entries.

2 comments:

Serra Anansi said...

will there be a groom AO as well? I think it would be highly appropriate for the groom to be looking around nervously for an door to make a fast get away.

Kamilah Hauptmann said...

It was once said to me that in a wedding, the groom is furniture.

Couch potato AO?